High Level Shading with DirectX9 on RADEON 9700 series
- high-lvel shading language (HLSL)-> compiler;
- this gen of hardware:
* longer shaders; floating pixel pipe;
- texture-map sampler
- D3DX Effects
- filter kernel????!!!!!
- filter taps???...
- cameras in 3D graphics implicitly use pinhole-camera
- book: Advanced Renderman
- HLSL vs Cg ????
- point: analyse compiler output!!!
- RenderMonkey - shader IDE
- textures as lookup-tables?
- www.ati.com/developer/sdk/radeonSDK/html/Tools/RenderMonkey.html
- GL2 - OpenGL high-level shading language shading language
- high-lvel shading language (HLSL)-> compiler;
- this gen of hardware:
* longer shaders; floating pixel pipe;
- texture-map sampler
- D3DX Effects
- filter kernel????!!!!!
- filter taps???...
- cameras in 3D graphics implicitly use pinhole-camera
- book: Advanced Renderman
- HLSL vs Cg ????
- point: analyse compiler output!!!
- RenderMonkey - shader IDE
- textures as lookup-tables?
- www.ati.com/developer/sdk/radeonSDK/html/Tools/RenderMonkey.html
- GL2 - OpenGL high-level shading language shading language