Saturday, February 12, 2005
Snort on the GPU
This is a very interesting idea. Try to implement Snort functions as vertex/fragment shaders. I'm going to see if I can get a demo up an running.
Some options are:
- Using GLSL + ATI Radeon 9000 on Mac OS X
- Using Cg + NVidia FX 5200 on Linux
GLSL + Radeon 9000 + Mac OS X:
Try this first. Snort 2.3.0.
First trace through the Snort source to determine where a shader could exist.
Question: Does my Radeon 9000 support GLSL on Mac OS X???
Answer:
Cg + NVidia FX 5200 + Linux: